D3D12_MESSAGE structure (d3d12sdklayers.h)
A debug message in the Information Queue.
Syntax
typedef struct D3D12_MESSAGE {
D3D12_MESSAGE_CATEGORY Category;
D3D12_MESSAGE_SEVERITY Severity;
D3D12_MESSAGE_ID ID;
const char *pDescription;
SIZE_T DescriptionByteLength;
} D3D12_MESSAGE;
Members
Category
The category of the message. See D3D12_MESSAGE_CATEGORY.
Severity
The severity of the message. See D3D12_MESSAGE_SEVERITY.
ID
The ID of the message. See D3D12_MESSAGE_ID.
pDescription
The message string.
DescriptionByteLength
The length of pDescription, in bytes.
Remarks
This structure is returned from ID3D12InfoQueue::GetMessage as part of the Information Queue feature (see ID3D12InfoQueue).
Requirements
Requirement | Value |
---|---|
Header | d3d12sdklayers.h |
See also
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