D3D12_INFO_QUEUE_FILTER_DESC structure (d3d12sdklayers.h)

Allow or deny certain types of messages to pass through a filter.

Syntax

typedef struct D3D12_INFO_QUEUE_FILTER_DESC {
  UINT                   NumCategories;
  D3D12_MESSAGE_CATEGORY *pCategoryList;
  UINT                   NumSeverities;
  D3D12_MESSAGE_SEVERITY *pSeverityList;
  UINT                   NumIDs;
  D3D12_MESSAGE_ID       *pIDList;
} D3D12_INFO_QUEUE_FILTER_DESC;

Members

NumCategories

Number of message categories to allow or deny.

pCategoryList

Array of message categories to allow or deny. Array must have at least NumCategories members (see D3D12_MESSAGE_CATEGORY).

NumSeverities

Number of message severity levels to allow or deny.

pSeverityList

Array of message severity levels to allow or deny. Array must have at least NumSeverities members (see D3D12_MESSAGE_SEVERITY).

NumIDs

Number of message IDs to allow or deny.

pIDList

Array of message IDs to allow or deny. Array must have at least NumIDs members (see D3D12_MESSAGE_ID).

Remarks

For use with an ID3D12InfoQueue Interface.

Requirements

Requirement Value
Header d3d12sdklayers.h

See also

Debug Layer Structures