ID2D1EffectContext1::CreateLookupTable3D method

Creates a 3D lookup table for mapping a 3-channel input to a 3-channel output. The table data must be provided in 4-channel format.

Syntax


HRESULT CreateLookupTable3D(
              D2D1_BUFFER_PRECISION precision,
  [in]  const UINT32                *extents,
  [in]  const BYTE                  *data,
              UINT32                dataCount,
  [in]  const UINT32                *strides,
  [out]       ID2D1LookupTable3D    **lookupTable
);

Parameters

precision

Type: D2D1_BUFFER_PRECISION

Precision of the input lookup table data.

extents [in]

Type: const UINT32*

Number of lookup table elements per dimension (X, Y, Z).

data [in]

Type: const BYTE*

Buffer holding the lookup table data.

dataCount

Type: UINT32

Size of the lookup table data buffer.

strides [in]

Type: const UINT32*

An array containing two values. The first value is the size in bytes from one row (X dimension) of LUT data to the next. The second value is the size in bytes from one LUT data plane (X and Y dimensions) to the next.

lookupTable [out]

Type: ID2D1LookupTable3D**

Receives the new lookup table instance.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Header

D2d1effectauthor_1.h

Library

D2D1.lib

DLL

D2D1.dll

See also

ID2D1EffectContext1

 

 

Show: