D2D1_TURBULENCE_NOISE enumeration
The turbulence noise mode for the Turbulence effect. Indicates whether to generate a bitmap based on Fractal Noise or the Turbulence function.
Syntax
typedef enum D2D1_TURBULENCE_NOISE { D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0, D2D1_TURBULENCE_NOISE_TURBULENCE = 1 } D2D1_TURBULENCE_NOISE;
Constants
- D2D1_TURBULENCE_NOISE_FRACTAL_SUM
-
Computes a sum of the octaves, shifting the output range from [-1, 1], to [0, 1].
- D2D1_TURBULENCE_NOISE_TURBULENCE
-
Computes a sum of the absolute value of each octave.
Requirements
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