D2D1_TURBULENCE_NOISE enumeration

The turbulence noise mode for the Turbulence effect. Indicates whether to generate a bitmap based on Fractal Noise or the Turbulence function.

Syntax


typedef enum D2D1_TURBULENCE_NOISE { 
  D2D1_TURBULENCE_NOISE_FRACTAL_SUM  = 0,
  D2D1_TURBULENCE_NOISE_TURBULENCE   = 1
} D2D1_TURBULENCE_NOISE;

Constants

D2D1_TURBULENCE_NOISE_FRACTAL_SUM

Computes a sum of the octaves, shifting the output range from [-1, 1], to [0, 1].

D2D1_TURBULENCE_NOISE_TURBULENCE

Computes a sum of the absolute value of each octave.

Requirements

Header

D2d1effects.h

 

 

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