D2D1_TILE_PROP enumeration

Identifiers for properties of the Tile effect.

Syntax


typedef enum D2D1_TILE_PROP { 
  D2D1_TILE_PROP_RECT  = 0
} D2D1_TILE_PROP;

Constants

D2D1_TILE_PROP_RECT

The region of the image to be tiled. This property is a D2D1_VECTOR_4F defined as: (left, top, right, bottom). The units are in DIPs.

The type is D2D1_VECTOR_4F.

The default is {0.0f, 0.0f, 100.0f, 100.0f}.

Requirements

Header

D2d1effects.h

 

 

Show: