D2D1_TILE_PROP enumeration
Identifiers for properties of the Tile effect.
Syntax
typedef enum D2D1_TILE_PROP { D2D1_TILE_PROP_RECT = 0 } D2D1_TILE_PROP;
Constants
- D2D1_TILE_PROP_RECT
-
The region of the image to be tiled. This property is a D2D1_VECTOR_4F defined as: (left, top, right, bottom). The units are in DIPs.
The type is D2D1_VECTOR_4F.
The default is {0.0f, 0.0f, 100.0f, 100.0f}.
Requirements
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