D2D1_TABLETRANSFER_PROP enumeration (d2d1effects.h)

Identifiers for properties of the Table transfer effect.

Syntax

typedef enum D2D1_TABLETRANSFER_PROP {
  D2D1_TABLETRANSFER_PROP_RED_TABLE = 0,
  D2D1_TABLETRANSFER_PROP_RED_DISABLE = 1,
  D2D1_TABLETRANSFER_PROP_GREEN_TABLE = 2,
  D2D1_TABLETRANSFER_PROP_GREEN_DISABLE = 3,
  D2D1_TABLETRANSFER_PROP_BLUE_TABLE = 4,
  D2D1_TABLETRANSFER_PROP_BLUE_DISABLE = 5,
  D2D1_TABLETRANSFER_PROP_ALPHA_TABLE = 6,
  D2D1_TABLETRANSFER_PROP_ALPHA_DISABLE = 7,
  D2D1_TABLETRANSFER_PROP_CLAMP_OUTPUT = 8,
  D2D1_TABLETRANSFER_PROP_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_TABLETRANSFER_PROP_RED_TABLE
Value: 0
The list of values used to define the transfer function for the Red channel.


The type is FLOAT[].

The default is {0.0f, 1.0f}.
D2D1_TABLETRANSFER_PROP_RED_DISABLE
Value: 1
If you set this to TRUE the effect does not apply the transfer function to the Red channel.
If you set this to FALSE it applies the RedTableTransfer function to the Red channel.


The type is BOOL.

The default is FALSE.
D2D1_TABLETRANSFER_PROP_GREEN_TABLE
Value: 2
The list of values used to define the transfer function for the Green channel.


The type is FLOAT[].

The default is {0.0f, 1.0f}.
D2D1_TABLETRANSFER_PROP_GREEN_DISABLE
Value: 3
If you set this to TRUE the effect does not apply the transfer function to the Green channel.
If you set this to FALSE it applies the GreenTableTransfer function to the Green channel.


The type is BOOL.

The default is FALSE.
D2D1_TABLETRANSFER_PROP_BLUE_TABLE
Value: 4
The list of values used to define the transfer function for the Blue channel.


The type is FLOAT[].

The default is {0.0f, 1.0f}.
D2D1_TABLETRANSFER_PROP_BLUE_DISABLE
Value: 5
If you set this to TRUE the effect does not apply the transfer function to the Blue channel.
If you set this to FALSE it applies the BlueTableTransfer function to the Blue channel.


The type is BOOL.

The default is FALSE.
D2D1_TABLETRANSFER_PROP_ALPHA_TABLE
Value: 6
The list of values used to define the transfer function for the Alpha channel.


The type is FLOAT[].

The default is {0.0f, 1.0f}.
D2D1_TABLETRANSFER_PROP_ALPHA_DISABLE
Value: 7
If you set this to TRUE the effect does not apply the transfer function to the Alpha channel.
If you set this to FALSE it applies the AlphaTableTransfer function to the Alpha channel.


The type is BOOL.

The default is FALSE.
D2D1_TABLETRANSFER_PROP_CLAMP_OUTPUT
Value: 8
Whether the effect clamps color values to between 0 and 1 before the effect passes the values to the next effect in the graph. The effect clamps the values before it premultiplies the alpha.


If you set this to TRUE the effect will clamp the values. If you set this to FALSE, the effect will not clamp the color values,
but other effects and the output surface may clamp the values if they are not of high enough precision.

The type is BOOL.

The default is FALSE.
D2D1_TABLETRANSFER_PROP_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Header d2d1effects.h