D2D1_BITMAPSOURCE_ORIENTATION enumeration

Speficies whether a flip and/or rotation operation should be performed by the Bitmap source effect

Syntax


typedef enum D2D1_BITMAPSOURCE_ORIENTATION { 
  D2D1_BITMAPSOURCE_ORIENTATION_DEFAULT                              = 1,
  D2D1_BITMAPSOURCE_ORIENTATION_FLIP_HORIZONTAL                      = 2,
  D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180                  = 3,
  D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL  = 4,
  D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL  = 5,
  D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90                   = 6,
  D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL   = 7,
  D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270                  = 8
} D2D1_BITMAPSOURCE_ORIENTATION;

Constants

D2D1_BITMAPSOURCE_ORIENTATION_DEFAULT

The effect doesn't change the orientation of the input.

D2D1_BITMAPSOURCE_ORIENTATION_FLIP_HORIZONTAL

Flips the image horizontally.

D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180

Rotates the image clockwise 180 degrees.

D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL

Rotates the image clockwise 180 degrees and flips it horizontally.

D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL

Rotates the image clockwise 270 degrees and flips it horizontally.

D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90

Rotates the image clockwise 90 degrees.

D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL

Rotates the image clockwise 90 degrees and flips it horizontally.

D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270

Rotates the image clockwise 270 degrees.

Requirements

Header

D2d1effects.h

 

 

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