ID3D11DeviceContext3 interface

The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext3 adds new methods to those in ID3D11DeviceContext2.

Members

The ID3D11DeviceContext3 interface inherits from ID3D11DeviceContext2. ID3D11DeviceContext3 also has these types of members:

Methods

The ID3D11DeviceContext3 interface has these methods.

MethodDescription
Flush1

Sends queued-up commands in the command buffer to the graphics processing unit (GPU), with a specified context type and an optional event handle to create an event query.

GetHardwareProtectionState

Gets whether hardware protection is enabled.

SetHardwareProtectionState

Sets the hardware protection state.

 

Requirements

Header

D3d11_3.h

Library

D3D11.lib

See also

Core Interfaces
ID3D11DeviceContext
ID3D11DeviceContext1
ID3D11DeviceContext2

 

 

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