D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS structure
Arguments for draw indexed instanced indirect.
Syntax
typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS { UINT IndexCountPerInstance; UINT InstanceCount; UINT StartIndexLocation; INT BaseVertexLocation; UINT StartInstanceLocation; } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
Members
- IndexCountPerInstance
-
The number of indices read from the index buffer for each instance.
- InstanceCount
-
The number of instances to draw.
- StartIndexLocation
-
The location of the first index read by the GPU from the index buffer.
- BaseVertexLocation
-
A value added to each index before reading a vertex from the vertex buffer.
- StartInstanceLocation
-
A value added to each index before reading per-instance data from a vertex buffer.
Remarks
The members of this structure serve the same purpose as the parameters of ID3D11DeviceContext::DrawIndexedInstanced.
Requirements
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See also