ID3D12CommandQueue::GetTimestampFrequency method

This method is used to determine the rate at which the GPU timestamp counter increments.

Syntax


HRESULT GetTimestampFrequency(
  [out] UINT64 *pFrequency
);

Parameters

pFrequency [out]

Type: UINT64*

The GPU timestamp counter frequency (in ticks/second).

Return value

Type: HRESULT

This method returns one of the Direct3D 12 Return Codes.

Remarks

For more information, refer to Timing.

Requirements

Header

D3d12.h

Library

D3d12.lib

DLL

D3d12.dll

See also

ID3D12CommandQueue

 

 

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