ID2D1Ink::GetBounds method

Retrieve the bounds of the geometry, with an optional applied transform.

Syntax


HRESULT GetBounds(
  [in, optional]       ID2D1InkStyle     *inkStyle,
  [in, optional] const D2D1_MATRIX_3X2_F *worldTransform,
  [out]                D2D1_RECT_F       *bounds
);

Parameters

inkStyle [in, optional]

Type: ID2D1InkStyle*

The ink style to be used in determining the bounds of this ink object.

worldTransform [in, optional]

Type: const D2D1_MATRIX_3X2_F*

The world transform to be used in determining the bounds of this ink object.

bounds [out]

Type: D2D1_RECT_F*

When this method returns, contains the bounds of this ink object.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Header

D2d1_3.h

Library

D2d1_3.lib

DLL

D2d1_3.dll

See also

ID2D1Ink

 

 

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