ID3D11UnorderedAccessView1 interface

An unordered-access-view interface represents the parts of a resource the pipeline can access during rendering.

Members

The ID3D11UnorderedAccessView1 interface inherits from ID3D11UnorderedAccessView. ID3D11UnorderedAccessView1 also has these types of members:

Methods

The ID3D11UnorderedAccessView1 interface has these methods.

MethodDescription
GetDesc1

Gets a description of the resource.

 

Remarks

To create a view for an unordered access resource, call ID3D11Device3::CreateUnorderedAccessView1.

All resources must be bound to the pipeline before they can be accessed. Call ID3D11DeviceContext::CSSetUnorderedAccessViews to bind an unordered access view to a compute shader; call ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews to bind an unordered access view to a pixel shader.

Requirements

Minimum supported client

Windows 10 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2016 [desktop apps | Windows Store apps]

Header

D3D11_3.h

Library

D3D11.lib

See also

ID3D11UnorderedAccessView
Resource Interfaces

 

 

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