ID3D11UnorderedAccessView1 interface
An unordered-access-view interface represents the parts of a resource the pipeline can access during rendering.
Members
The ID3D11UnorderedAccessView1 interface inherits from ID3D11UnorderedAccessView. ID3D11UnorderedAccessView1 also has these types of members:
Methods
The ID3D11UnorderedAccessView1 interface has these methods.
| Method | Description |
|---|---|
| GetDesc1 |
Gets a description of the resource. |
Remarks
To create a view for an unordered access resource, call ID3D11Device3::CreateUnorderedAccessView1.
All resources must be bound to the pipeline before they can be accessed. Call ID3D11DeviceContext::CSSetUnorderedAccessViews to bind an unordered access view to a compute shader; call ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews to bind an unordered access view to a pixel shader.
Requirements
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Minimum supported client |
Windows 10 [desktop apps | UWP apps] |
|---|---|
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Minimum supported server |
Windows Server 2016 [desktop apps | Windows Store apps] |
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Header |
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Library |
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See also