D3D11_TEX2D_UAV1 structure
Describes a unordered-access 2D texture resource.
Syntax
typedef struct D3D11_TEX2D_UAV1 { UINT MipSlice; UINT PlaneSlice; } D3D11_TEX2D_UAV1;
Members
- MipSlice
-
The mipmap slice index.
- PlaneSlice
-
The index (plane slice number) of the plane to use in the texture.
Requirements
|
Header |
|
|---|
See also
Show: