D3D11_TEX2D_SRV1 structure
Describes the subresource from a 2D texture to use in a shader-resource view.
Syntax
typedef struct D3D11_TEX2D_SRV1 { UINT MostDetailedMip; UINT MipLevels; UINT PlaneSlice; } D3D11_TEX2D_SRV1;
Members
- MostDetailedMip
-
Index of the most detailed mipmap level to use; this number is between 0 and (MipLevels (from the original Texture2D for which ID3D11Device3::CreateShaderResourceView1 creates a view) - 1 ).
- MipLevels
-
The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.
Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.
- PlaneSlice
-
The index (plane slice number) of the plane to use in the texture.
Requirements
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See also