D3D11_TEX2D_SRV1 structure

Describes the subresource from a 2D texture to use in a shader-resource view.

Syntax


typedef struct D3D11_TEX2D_SRV1 {
  UINT MostDetailedMip;
  UINT MipLevels;
  UINT PlaneSlice;
} D3D11_TEX2D_SRV1;

Members

MostDetailedMip

Index of the most detailed mipmap level to use; this number is between 0 and (MipLevels (from the original Texture2D for which ID3D11Device3::CreateShaderResourceView1 creates a view) - 1 ).

MipLevels

The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.

Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.

PlaneSlice

The index (plane slice number) of the plane to use in the texture.

Requirements

Header

D3D11_3.h

See also

Resource Structures

 

 

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