D3D11_TEX2D_SRV1 structure (d3d11_3.h)

Describes the subresource from a 2D texture to use in a shader-resource view.

Syntax

typedef struct D3D11_TEX2D_SRV1 {
  UINT MostDetailedMip;
  UINT MipLevels;
  UINT PlaneSlice;
} D3D11_TEX2D_SRV1;

Members

MostDetailedMip

Index of the most detailed mipmap level to use; this number is between 0 and (MipLevels (from the original Texture2D for which ID3D11Device3::CreateShaderResourceView1 creates a view) - 1 ).

MipLevels

The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.

Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.

PlaneSlice

The index (plane slice number) of the plane to use in the texture.

Requirements

Requirement Value
Header d3d11_3.h

See also

Resource Structures