D3D11_TEX2D_RTV1 structure
Describes the subresource from a 2D texture to use in a render-target view.
Syntax
typedef struct D3D11_TEX2D_RTV1 { UINT MipSlice; UINT PlaneSlice; } D3D11_TEX2D_RTV1;
Members
- MipSlice
-
The index of the mipmap level to use mip slice.
- PlaneSlice
-
The index (plane slice number) of the plane to use in the texture.
Requirements
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See also
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