D3D11_TEX2D_ARRAY_UAV1 structure
Describes an array of unordered-access 2D texture resources.
Syntax
typedef struct D3D11_TEX2D_ARRAY_UAV1 { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D11_TEX2D_ARRAY_UAV1;
Members
- MipSlice
-
The mipmap slice index.
- FirstArraySlice
-
The zero-based index of the first array slice to be accessed.
- ArraySize
-
The number of slices in the array.
- PlaneSlice
-
The index (plane slice number) of the plane to use in an array of textures.
Requirements
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See also
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