D3D11_TEX2D_ARRAY_RTV1 structure
Describes the subresources from an array of 2D textures to use in a render-target view.
Syntax
typedef struct D3D11_TEX2D_ARRAY_RTV1 { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D11_TEX2D_ARRAY_RTV1;
Members
- MipSlice
-
The index of the mipmap level to use mip slice.
- FirstArraySlice
-
The index of the first texture to use in an array of textures.
- ArraySize
-
Number of textures in the array to use in the render-target view, starting from FirstArraySlice.
- PlaneSlice
-
The index (plane slice number) of the plane to use in an array of textures.
Requirements
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See also
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