D3D11_RENDER_TARGET_VIEW_DESC1 structure
Describes the subresources from a resource that are accessible using a render-target view.
Syntax
typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV1 Texture2D; D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; }; } D3D11_RENDER_TARGET_VIEW_DESC1;
Members
- Format
-
A DXGI_FORMAT-typed value that specifies the data format.
- ViewDimension
-
A D3D11_RTV_DIMENSION-typed value that specifies the resource type and how the render-target resource will be accessed.
- Buffer
-
A D3D11_BUFFER_RTV structure that specifies which buffer elements can be accessed.
- Texture1D
-
A D3D11_TEX1D_RTV structure that specifies the subresources in a 1D texture that can be accessed.
- Texture1DArray
-
A D3D11_TEX1D_ARRAY_RTV structure that specifies the subresources in a 1D texture array that can be accessed.
- Texture2D
-
A D3D11_TEX2D_RTV1 structure that specifies the subresources in a 2D texture that can be accessed.
- Texture2DArray
-
A D3D11_TEX2D_ARRAY_RTV1 structure that specifies the subresources in a 2D texture array that can be accessed.
- Texture2DMS
-
A D3D11_TEX2DMS_RTV structure that specifies a single subresource because a multisampled 2D texture only contains one subresource.
- Texture2DMSArray
-
A D3D11_TEX2DMS_ARRAY_RTV structure that specifies the subresources in a multisampled 2D texture array that can be accessed.
- Texture3D
-
A D3D11_TEX3D_RTV structure that specifies subresources in a 3D texture that can be accessed.
Remarks
A render-target-view description is passed into ID3D11Device3::CreateRenderTargetView1 to create a render target.
A render-target-view can't use the following formats:
- Any typeless format.
- DXGI_FORMAT_R32G32B32 if the view will be used to bind a buffer (vertex, index, constant, or stream-output).
If the format is set to DXGI_FORMAT_UNKNOWN, then the format of the resource that the view binds to the pipeline will be used.
Requirements
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See also