D2D1_VIGNETTE_PROP enumeration
Identifiers for properties of the Vignette effect.
Syntax
typedef enum D2D1_VIGNETTE_PROP { D2D1_VIGNETTE_PROP_COLOR = 0, D2D1_VIGNETTE_PROP_TRANSITION_SIZE = 1, D2D1_VIGNETTE_PROP_STRENGTH = 2 } D2D1_VIGNETTE_PROP;
Constants
- D2D1_VIGNETTE_PROP_COLOR
-
The D2D1_VIGNETTE_PROP_COLOR property is an RGB tripplet that specifies the color to fade the image's edges to. The default color is black.
- D2D1_VIGNETTE_PROP_TRANSITION_SIZE
-
The D2D1_VIGNETTE_PROP_TRANSITION_SIZE property is a float value that specifies the size of the vignette region as a percentage of the full image region. A size of 0 means the unfaded region is the entire image, while a size of 1 means the faded region is the entire source image. The allowed range is 0.0 to 1.0. The default value is 0.1.
- D2D1_VIGNETTE_PROP_STRENGTH
-
The D2D1_VIGNETTE_PROP_STRENGTH property is a float value that specifies how much the vignette color bleeds in for a given transition size. The allowed range is 0.0 to 1.0. The default value is 0.5.
Requirements
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