D2D1_ORIENTATION enumeration
Specifies the flip and rotation at which an image appears.
Syntax
typedef enum D2D1_ORIENTATION { D2D1_ORIENTATION_DEFAULT = 1, D2D1_ORIENTATION_FLIP_HORIZONTAL = 2, D2D1_ORIENTATION_ROTATE_CLOCKWISE180 = 3, D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = 4, D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = 5, D2D1_ORIENTATION_ROTATE_CLOCKWISE270 = 6, D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = 7, D2D1_ORIENTATION_ROTATE_CLOCKWISE90 = 8 } D2D1_ORIENTATION;
Constants
- D2D1_ORIENTATION_DEFAULT
-
The orientation is unchanged.
- D2D1_ORIENTATION_FLIP_HORIZONTAL
-
The image is flipped horizontally.
- D2D1_ORIENTATION_ROTATE_CLOCKWISE180
-
The image is rotated clockwise 180 degrees.
- D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL
-
The image is rotated clockwise 180 degrees, then flipped horizontally.
- D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL
-
The image is rotated clockwise 90 degrees, then flipped horizontally.
- D2D1_ORIENTATION_ROTATE_CLOCKWISE270
-
The image is rotated clockwise 270 degrees.
- D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL
-
The image is rotated clockwise 270 degrees, then flipped horizontally.
- D2D1_ORIENTATION_ROTATE_CLOCKWISE90
-
The image is rotated clockwise 90 degrees.
Requirements
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