ID3D12Heap interface

A heap is an abstraction of contiguous memory allocation, used to manage physical memory. This heap can be used with ID3D12Resource objects to support placed resources or reserved resources.

Members

The ID3D12Heap interface inherits from ID3D12Pageable. ID3D12Heap also has these types of members:

Methods

The ID3D12Heap interface has these methods.

MethodDescription
GetDesc

Gets the heap description.

 

Requirements

Header

D3D12.h

Library

D3D12.lib

DLL

D3D12.dll

See also

ID3D12Pageable
Core Interfaces
Memory Management in Direct3D 12

 

 

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