ID2D1DeviceContext::IsBufferPrecisionSupported method
Indicates whether the buffer precision is supported by the underlying Direct3D device.
Syntax
BOOL IsBufferPrecisionSupported( D2D1_BUFFER_PRECISION bufferPrecision );
Parameters
- bufferPrecision
-
Type: D2D1_BUFFER_PRECISION
The buffer precision to check.
Return value
Type: BOOL
Returns TRUE if the buffer precision is supported. Returns FALSE if the buffer precision is not supported.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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DLL |
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See also