Load(int) function

Gets one value.

Syntax


uint Load(
  _In_ int Location
);

Parameters

Location [in]

Type: int

The location of the buffer.

Return value

Type: uint

One value.

Remarks

This function is supported for the following types of shaders:

VertexHullDomainGeometryPixelCompute
xx

 

See also

Load methods

 

 

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