Load4(uint,uint) function

Gets four values and returns status of the operation.

Syntax


uint4 Load4(
  _In_   uint Location,
  _Out_  uint Status
);

Parameters

Location [in]

Type: uint

The location of the buffer.

Status [out]

Type: uint

The status of the operation. You can't access the status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.

Return value

Type: uint4

Four values.

Remarks

This function is supported for the following types of shaders:

VertexHullDomainGeometryPixelCompute
xx

 

 

 

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