ID3D11ModuleInstance::BindResourceByName method
Rebinds a texture or buffer by name to destination slots.
Syntax
HRESULT BindResourceByName( [in] LPCSTR pName, [in] UINT uDstSlot, [in] UINT uCount );
Parameters
- pName [in]
-
Type: LPCSTR
The name of the texture or buffer for rebinding.
- uDstSlot [in]
-
Type: UINT
The first destination slot number for rebinding.
- uCount [in]
-
Type: UINT
The number of slots for rebinding.
Return value
Type: HRESULT
Returns:
- S_OK for a valid rebinding
- S_FALSE for rebinding a nonexistent slot; that is, for which the shader reflection doesn’t have any data
- E_FAIL for an invalid rebinding, for example, the rebinding is out-of-bounds
- Possibly one of the other Direct3D 11 Return Codes
Requirements
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Header |
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Library |
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DLL |
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See also
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