ID3D11FunctionParameterReflection interface (d3d11shader.h)

A function-parameter-reflection interface accesses function-parameter info.

Note  This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.

 

Methods

The ID3D11FunctionParameterReflection interface has these methods.

 
ID3D11FunctionParameterReflection::GetDesc

Fills the parameter descriptor structure for the function's parameter. (ID3D11FunctionParameterReflection.GetDesc)

Remarks

To get a function-parameter-reflection interface, call ID3D11FunctionReflection::GetFunctionParameter. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.

Note  ID3D11FunctionParameterReflection requires the D3dcompiler_47.dll or a later version of the DLL.
 

Requirements

Requirement Value
Target Platform Windows
Header d3d11shader.h

See also

Shader Interfaces