ID3D11DeviceContext2 interface
The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext2 adds new methods to those in ID3D11DeviceContext1.
Members
The ID3D11DeviceContext2 interface inherits from ID3D11DeviceContext1. ID3D11DeviceContext2 also has these types of members:
Methods
The ID3D11DeviceContext2 interface has these methods.
| Method | Description |
|---|---|
| UpdateTiles |
Updates tiles by copying from app memory to the tiled resource. |
| BeginEventInt |
Allows applications to annotate the beginning of a range of graphics commands. |
| CopyTileMappings |
Copies mappings from a source tiled resource to a destination tiled resource. |
| CopyTiles |
Copies tiles from buffer to tiled resource or vice versa. |
| EndEvent |
Allows applications to annotate the end of a range of graphics commands. |
| IsAnnotationEnabled |
Allows apps to determine when either a capture or profiling request is enabled. |
| ResizeTilePool |
Resizes a tile pool. |
| SetMarkerInt |
Allows applications to annotate graphics commands. |
| TiledResourceBarrier |
Specifies a data access ordering constraint between multiple tiled resources. |
| UpdateTileMappings |
Updates mappings of tile locations in tiled resources to memory locations in a tile pool. |
Requirements
|
Minimum supported client |
Windows 8.1 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 R2 [desktop apps | Windows Store apps] |
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See also