D2D1_RENDERING_PRIORITY enumeration
The rendering priority affects the extent to which Direct2D will throttle its rendering workload.
Syntax
typedef enum _D2D1_RENDERING_PRIORITY { D2D1_RENDERING_PRIORITY_NORMAL = 0, D2D1_RENDERING_PRIORITY_LOW = 1 } D2D1_RENDERING_PRIORITY;
Constants
- D2D1_RENDERING_PRIORITY_NORMAL
-
No change in rendering workload priority.
- D2D1_RENDERING_PRIORITY_LOW
-
The device and its associated device contexts are given a lower priority than others.
Requirements
|
Minimum supported client |
Windows 8.1 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|