ID2D1Geometry::Tessellate methods
Overload list
| Method | Description |
|---|---|
| Tessellate(D2D1_MATRIX_3X2_F*,ID2D1TessellationSink*) |
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the default tolerance. |
| Tessellate(D2D1_MATRIX_3X2_F&,ID2D1TessellationSink*) |
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the default tolerance. |
| Tessellate(D2D1_MATRIX_3X2_F*,FLOAT,ID2D1TessellationSink*) |
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance. |
| Tessellate(D2D1_MATRIX_3X2_F&,FLOAT,ID2D1TessellationSink*) |
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance. |
Examples
The following code example shows how to use Tessellate to create a set of clockwise-wound triangles that cover the geometry.
ID2D1GeometrySink *pGeometrySink = NULL; hr = pPathGeometry->Open(&pGeometrySink); if (SUCCEEDED(hr)) { hr = pGeometry->Widen( strokeWidth, pIStrokeStyle, pWorldTransform, pGeometrySink ); if (SUCCEEDED(hr)) { hr = pGeometrySink->Close(); if (SUCCEEDED(hr)) { ID2D1Mesh *pMesh = NULL; hr = m_pRT->CreateMesh(&pMesh); if (SUCCEEDED(hr)) { ID2D1TessellationSink *pSink = NULL; hr = pMesh->Open(&pSink); if (SUCCEEDED(hr)) { hr = pPathGeometry->Tessellate( NULL, // world transform (already handled in Widen) pSink ); if (SUCCEEDED(hr)) { hr = pSink->Close(); if (SUCCEEDED(hr)) { SafeReplace(&m_pStrokeMesh, pMesh); } } pSink->Release(); } pMesh->Release(); } } } pGeometrySink->Release(); } pPathGeometry->Release();
Requirements
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Library |
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DLL |
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See also