Windows Dev Center

D3DDisassemble10Effect function

Disassembles compiled HLSL code from a Direct3D10 effect.

Syntax

HRESULT WINAPI D3DDisassemble10Effect(
  in  ID3D10Effect pEffect,
  in  UINT Flags,
  out ID3DBlob ppDisassembly
);

Parameters

pEffect [in]

Type: ID3D10Effect*

A pointer to source data as compiled HLSL code.

Flags [in]

Type: UINT

Shader compile options.

ppDisassembly [out]

Type: ID3DBlob**

A pointer to a buffer that receives the ID3DBlob interface that contains disassembly text.

Return value

Type: HRESULT

Returns one of the Direct3D 11 return codes.

Requirements

Header

D3Dcompiler.h

Library

D3dcompiler_47.lib

DLL

D3dcompiler_47.dll

See also

Functions

 

 

Community Additions

ADD
Show:
© 2015 Microsoft