D3DDisassemble10Effect function
Disassembles compiled HLSL code from a Direct3D10 effect.
Syntax
HRESULT WINAPI D3DDisassemble10Effect( in ID3D10Effect pEffect, in UINT Flags, out ID3DBlob ppDisassembly );
Parameters
- pEffect [in]
-
Type: ID3D10Effect*
A pointer to source data as compiled HLSL code.
- Flags [in]
-
Type: UINT
Shader compile options.
- ppDisassembly [out]
-
Type: ID3DBlob**
A pointer to a buffer that receives the ID3DBlob interface that contains disassembly text.
Return value
Type: HRESULT
Returns one of the Direct3D 11 return codes.
Requirements
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Header |
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Library |
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DLL |
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See also
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