IRenderEngine::SetDynamicReconnectLevel method

Note  [Deprecated. This API may be removed from future releases of Windows.]
 

The SetDynamicReconnectLevel method sets the level of dynamic reconnection during rendering.

Syntax


HRESULT SetDynamicReconnectLevel(
   DWORD Level
);

Parameters

Level

Combination of Dynamic Reconnection Flags, specifying the level of dynamic reconnection.

Return value

Returns one of the following HRESULT values:

Return codeDescription
S_OK

Success.

E_NOTIMPL

Not implemented.

 

Remarks

By default, the basic render engine loads every source before rendering a project. This can result in a long start-up time. With dynamic reconnection, sources are loaded only when needed. This can shorten the start-up time, but possibly interfere with smooth playback. Generally, the more source clips that a project uses, the more you might benefit from dynamic reconnection.

The smart render engine does not implement this method.

Note  The header file Qedit.h is not compatible with Direct3D headers later than version 7.
 
Note  To obtain Qedit.h, download the Microsoft Windows SDK Update for Windows Vista and .NET Framework 3.0. Qedit.h is not available in the Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 Service Pack 1.
 

Requirements

Header

Qedit.h

Library

Strmiids.lib

See also

IRenderEngine Interface
Error and Success Codes

 

 

Show: