N (OpenGL)
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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network
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A connection between two or more computers that allows each to transfer data to and from the others.
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nonconvex
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A state of a polygon in which a line in the plane of the polygon intersects the polygon more than twice.
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normal
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A three-component plane equation that defines the angular orientation, but not position, of a plane or surface.
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normalize
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To divide each of the components of a normal by the square root of the sum of their squares. Then, if the normal is thought of as a vector from the origin to the point (nx', ny', nx'), this vector has unit length:
- nx' = nx/factor
- ny' = ny/factor
- nz' = nz/factor
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normal vector
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See normal.
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NURBS
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Non-Uniform Rational B-Spline. A common way to specify parametric curves and surfaces.
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