Introduction to Porting to OpenGL for Windows
The following topics describe how to port your applications from each of these platforms. The topics discuss porting OpenGL and window management code only; there is no discussion of other operating system port issues such as reading files, messaging, thread creation, and so on. This porting guide focuses on specific porting issues and assumes that you have an understanding of OpenGL and Windows programming.
- Porting X Window System Applications
- Translating the GLX library
- Porting Device Contexts and Pixel Formats
- Porting Rendering Contexts
- Porting GLX Pixmap Code
- Porting Other GLX Code
- A Porting Sample
- Porting Applications from IRIS GL
- Special IRIS GL Porting Issues
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