ID2D1RenderTarget::FillMesh method
Paints the interior of the specified mesh.
Syntax
virtual void FillMesh( [in] ID2D1Mesh *mesh, [in] ID2D1Brush *brush ) = 0;
Parameters
- mesh [in]
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Type: ID2D1Mesh*
The mesh to paint.
- brush [in]
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Type: ID2D1Brush*
The brush used to paint the mesh.
Return value
This method does not return a value.
Remarks
The current antialias mode of the render target must be D2D1_ANTIALIAS_MODE_ALIASED when FillMesh is called. To change the render target's antialias mode, use the SetAntialiasMode method.
FillMesh does not expect a particular winding order for the triangles in the ID2D1Mesh; both clockwise and counter-clockwise will work.
This method doesn't return an error code if it fails. To determine whether a drawing operation (such as FillMesh) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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See also