ID2D1RenderTarget::DrawGlyphRun method
Draws the specified glyphs.
Syntax
virtual void DrawGlyphRun( D2D1_POINT_2F baselineOrigin, [in] const DWRITE_GLYPH_RUN *glyphRun, [in] ID2D1Brush *foregroundBrush, DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL ) = 0;
Parameters
- baselineOrigin
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Type: D2D1_POINT_2F
The origin, in device-independent pixels, of the glyphs' baseline.
- glyphRun [in]
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Type: const DWRITE_GLYPH_RUN*
The glyphs to render.
- foregroundBrush [in]
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Type: ID2D1Brush*
The brush used to paint the specified glyphs.
- measuringMode
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Type: DWRITE_MEASURING_MODE
A value that indicates how glyph metrics are used to measure text when it is formatted. The default value is DWRITE_MEASURING_MODE_NATURAL.
Return value
This method does not return a value.
Remarks
This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawGlyphRun) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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See also