ID2D1RenderTarget::DrawGeometry method
Draws the outline of the specified geometry using the specified stroke style.
Syntax
virtual void DrawGeometry( [in] ID2D1Geometry *geometry, [in] ID2D1Brush *brush, FLOAT strokeWidth = 1.0f, [in, optional] ID2D1StrokeStyle *strokeStyle = NULL ) = 0;
Parameters
- geometry [in]
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Type: ID2D1Geometry*
The geometry to draw.
- brush [in]
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Type: ID2D1Brush*
The brush used to paint the geometry's stroke.
- strokeWidth
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Type: FLOAT
The width of the stroke, in device-independent pixels. The value must be greater than or equal to 0.0f. If this parameter isn't specified, it defaults to 1.0f. The stroke is centered on the line.
- strokeStyle [in, optional]
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Type: ID2D1StrokeStyle*
The style of stroke to apply to the geometry's outline, or NULL to paint a solid stroke.
Return value
This method does not return a value.
Remarks
This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawGeometry) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.
Examples
For an example, see How to Draw and Fill a Complex Shape.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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See also