D2D1CreateFactory<Factory>(D2D1_FACTORY_TYPE,Factory**) Function
Creates a factory object that can be used to create Direct2D resources.
template<class Factory>
HRESULT D2D1CreateFactory(
__in D2D1_FACTORY_TYPE factoryType,
__out Factory **factory
);
Template Parameters
| Parameter | Description |
|---|---|
| Factory | The type of ID2D1Factory to create. |
Parameters
| Parameter | Description |
|---|---|
| factoryType | The threading model of the factory and the resources it creates. |
| factory | When this method returns, contains the address of a pointer to the new factory. |
Return Value
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Examples
The following example creates a factory.
HRESULT DemoApp::CreateDeviceIndependentResources()
{
HRESULT hr = S_OK;
// Create a Direct2D factory.
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pDirect2dFactory);
return hr;
}
Requirements
|
Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
|
|
Library |
|
|
DLL |
|