S (OpenGL)

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

server

The computer on which OpenGL commands are executed. This might differ from the computer from which commands are issued. See also client.

shading

The process of interpolating color within the interior of a polygon, or between the vertices of a line, during rasterization.

single buffering

An OpenGL context without a back color buffer.

stipple

A one- or two-dimensional binary pattern that defeats the generation of fragments where its value is zero. Line stipples are one-dimensional and are applied relative to the start of a line. Polygon stipples are two-dimensional and are applied with a fixed orientation to the window.