D2D1_ANTIALIAS_MODE enumeration
Specifies how the edges of nontext primitives are rendered.
Syntax
typedef enum { D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0, D2D1_ANTIALIAS_MODE_ALIASED = 1 } D2D1_ANTIALIAS_MODE;
Constants
- D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
-
Edges are antialiased using the Direct2D per-primitive method of high-quality antialiasing.
- D2D1_ANTIALIAS_MODE_ALIASED
-
Objects are aliased in most cases. Objects are antialiased only when they are drawn to a render target created by the CreateDxgiSurfaceRenderTarget method and Direct3D multisampling has been enabled on the backing DirectX Graphics Infrastructure (DXGI) surface.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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