Functions
The D2D1 namespace defines the following functions.
In this section
| Topic | Description |
|---|---|
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Creates a D2D1_ARC_SEGMENT structure. | |
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Creates a D2D1_BEZIER_SEGMENT structure. | |
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Creates a D2D1_BITMAP_BRUSH_PROPERTIES structure. | |
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Creates a D2D1_BITMAP_BRUSH_PROPERTIES1 structure. | |
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Creates a D2D1_BITMAP_PROPERTIES structure. | |
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Creates a D2D1_BITMAP_PROPERTIES1 structure. | |
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Creates a D2D1_BRUSH_PROPERTIES structure. | |
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Computes the appropriate flattening tolerance to pass to APIs that take a flattening tolerance (for instance, ID2D1DeviceContext1::CreateFilledGeometryRealization). | |
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Convert a D2D1_COLOR_F from one color space to another. | |
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Returns a D2D1_CREATION_PROPERTIES that describes root-level creation details. | |
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Creates a D2D1_DRAWING_STATE_DESCRIPTION structure. | |
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Creates a D2D1_DRAWING_STATE_DESCRIPTION1 structure. | |
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Creates a D2D1_EFFECT_INPUT_DESCRIPTION structure. | |
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Creates a D2D1_ELLIPSE structure. | |
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Returns the maximum floating-point value. | |
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Creates a D2D1_GRADIENT_MESH_PATCH structure that contains the given control points, colors, and boundary flags. | |
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Creates a D2D1_GRADIENT_MESH_PATCH from a given Coons patch description. | |
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Creates a D2D1_GRADIENT_STOP structure. | |
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Creates a D2D1_HWND_RENDER_TARGET_PROPERTIES structure. | |
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Creates an identity matrix. | |
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Creates a D2D1_IMAGE_BRUSH_PROPERTIES structure. | |
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Creates a rectangle that has its upper-left corner set to (negative infinity, negative infinity) and its lower-right corner set to (infinity, infinity). | |
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Creates a rectangle that has its upper-left corner set to (0u, 0u) and its lower-right corner set to (infinity, infinity). | |
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Creates a D2D1_INK_BEZIER_SEGMENT structure. | |
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Creates a D2D1_INK_POINT structure. | |
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Creates a D2D1_INK_STYLE_PROPERTIES structure. | |
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Creates a D2D1_LAYER_PARAMETERS structure. | |
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Returns a D2D1_LAYER_PARAMETERS1 struct that contains the content bounds, mask information, opacity settings, and other options for a layer resource. | |
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Creates a D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES structure. | |
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Uses the specified matrix to transform the specified point. | |
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Creates a D2D1_PIXEL_FORMAT structure. | |
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Creates a point that stores its coordinates using the specified data type. | |
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Creates a D2D1_POINT_2F structure that contains the specified x-coordinates and y-coordinates. | |
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Returns a point struct of long integers. | |
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Creates a D2D1_POINT_2U structure that contains the specified x-coordinates and y-coordinates. | |
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Returns a filled D2D1_PRINT_CONTROL_PROPERTIES structure. | |
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Creates a D2D1_QUADRATIC_BEZIER_SEGMENT structure. | |
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Creates a D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES structure. | |
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Creates a D2D1_RENDER_TARGET_PROPERTIES structure. | |
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Creates a rectangle structure that stores its coordinates using the specified data type. | |
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Creates a D2D1_RECT_F structure that contains the specified dimensions. | |
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Returns a filled D2D1_RECT_L structure. | |
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Creates a D2D1_RECT_U structure that contains the specified dimensions. | |
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Returns a filled D2D1_RENDERING_CONTROLS structure. | |
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Creates a D2D1_ROUNDED_RECT structure. | |
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Sets a bitmap as an effect input, while inserting a DPI compensation effect to preserve visual appearance as the device context's DPI changes. | |
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Creates a size structure that stores its width and height using the specified data type. | |
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Creates a D2D1_SIZE_F structure that contains the specified width and height. | |
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Creates a D2D1_SIZE_U structure that contains the specified width and height. | |
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Creates a D2D1_STROKE_STYLE_PROPERTIES structure. | |
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Returns a filled D2D1_STROKE_STYLE_PROPERTIES1 structure. | |
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Returns a filled D2D1_VECTOR_2F structure. | |
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Returns a filled D2D1_VECTOR_3F structure. | |
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Returns a filled D2D1_VECTOR_4F structure. |