ID2D1Geometry::CombineWithGeometry(ID2D1Geometry*,D2D1_COMBINE_MODE,constD2D1_MATRIX_3X2_F&,ID2D1SimplifiedGeometrySink*) method (d2d1.h)

Combines this geometry with the specified geometry and stores the result in an ID2D1SimplifiedGeometrySink.

Syntax

HRESULT CombineWithGeometry(
  ID2D1Geometry               *inputGeometry,
  D2D1_COMBINE_MODE           combineMode,
  const D2D1_MATRIX_3X2_F &   inputGeometryTransform,
  ID2D1SimplifiedGeometrySink *geometrySink
);

Parameters

inputGeometry

Type: [in] ID2D1Geometry*

The geometry to combine with this instance.

combineMode

Type: [in] D2D1_COMBINE_MODE

The type of combine operation to perform.

inputGeometryTransform

Type: [in] const D2D1_MATRIX_3X2_F &

The transform to apply to inputGeometry before combining.

geometrySink

Type: [in] ID2D1SimplifiedGeometrySink*

The result of the combine operation.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1Geometry