ID2D1EffectContext::GetDpi method (d2d1effectauthor.h)

Gets the unit mapping that an effect will use for properties that could be in either dots per inch (dpi) or pixels.

Syntax

void GetDpi(
  [out] FLOAT *dpiX,
  [out] FLOAT *dpiY
);

Parameters

[out] dpiX

Type: FLOAT*

The dpi on the x-axis.

[out] dpiY

Type: FLOAT*

The dpi on the y-axis.

Return value

None

Remarks

If the D2D1_UNIT_MODE is D2D1_UNIT_MODE_PIXELS, both dpiX and dpiY will be set to 96.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2D1.lib

See also

ID2D1EffectContext

ID2D1EffectImpl::PrepareForRender