WinJS.Namespace.define function

Defines a new namespace with the specified name. For more information, see Organizing your code with WinJS.Namespace.
Syntax
var object = WinJS.Namespace.define(name, members);
Parameters
- name
-
Type: string
The name of the namespace. This could be a dot-separated name for nested namespaces.
- members
-
Type: object
The members of the new namespace.
Return value
Type: Object
The newly-defined namespace.
Remarks
WinJS.Namespace.define and WinJS.Class.define provide special handling for objects of members that look like property descriptors. The property descriptors can only be one of two types: a data descriptor or an accessor descriptor. A data descriptor is a property that has a value, which may or may not be writable. An accessor descriptor is a property described by a getter-setter pair of functions.
Additionally, and unless otherwise specified via the property descriptor, properties which have a name that begin with an underscore are marked as unnumerable.
Examples
The following code shows how to use this function to define a Robotics namespace with a single Robot class.
WinJS.Namespace.define("Robotics", { Robot: WinJS.Class.define( function(name) { this.name = name; }, { modelName: "" }, { harmsHumans: false, obeysOrders: true }) }); var myRobot = new Robotics.Robot("Mickey"); myRobot.modelName = "4500"; var harm = Robotics.Robot.harmsHumans;
Requirements
|
Minimum WinJS version |
WinJS 1.0 |
|---|---|
|
Namespace |
WinJS.Namespace |