dcl_output (sm4 - asm)

Declares a shader-output register.

dcl_output oN[.mask]
Item Description
oN
[in] An output data register;
  • N is an integer that identifies the register number.
  • [.mask] is an optional component mask (.xyzw) that specifies which of the register components to use.

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.

Example

Here are some examples.

dcl_output o0.xyz
dcl_output o1
dcl_output o2.xw

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 4 Assembly (DirectX HLSL)