ID3D10BlendState1 interface
This blend-state interface accesses blending state for a Direct3D 10.1 device for the output-merger stage.
Members
The ID3D10BlendState1 interface inherits from ID3D10BlendState. ID3D10BlendState1 also has these types of members:
Methods
The ID3D10BlendState1 interface has these methods.
Method | Description |
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GetDesc |
Get the blend state. |
Remarks
Blending combines two pixel values. You have control over how the pixels are blended by using a predefined set of blending operations, as well as preblending operations. The Blending Block Diagram shows conceptually how blending works.
To create a blend-state interface, call ID3D10Device1::CreateBlendState1. To initialize the blend state, call ID3D10Device::OMSetBlendState.
This method requires Windows Vista Service Pack 1.
Requirements
Header |
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Library |
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See also