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normalize

Normalizes the specified floating-point vector according to x / length(x).

ret normalize(x)

 

Parameters

ItemDescription

x

[in] The specified floating-point vector.

 

Return Value

The normalized x parameter. If the length of the x parameter is 0, the result is indefinite.

Remarks

The normalize HLSL intrinsic function uses the following formula: x / length(x).

Type Description

Name Template Type Component Type Size
xvector float any
retsame as input x float same dimension(s) as input x

 

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 2 (DirectX HLSL) and higher shader modelsyes
Shader Model 1 (DirectX HLSL) yes (vs_1_1 only)

 

See also

Intrinsic Functions (DirectX HLSL)

 

 

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