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min

Selects the lesser of x and y.

ret min(x, y)

 

Parameters

ItemDescription

x

[in] The x input value.

y

[in] The y input value.

 

Return Value

The x or y parameter, whichever is the smallest value.

Remarks

For values of -INF or INF, min will behave as expected. However for values of NaN, the results are undefined.

Type Description

NameIn/Out Template Type Component Type Size
xinscalar, vector, or matrix float, int any
yinsame as input x float, int same dimension(s) as input x
retreturn typesame as input x float, int same dimension(s) as input x

 

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 2 (DirectX HLSL) and higher shader modelsyes
Shader Model 1 (DirectX HLSL) yes (vs_1_1 and ps_1_4)

 

See also

Intrinsic Functions (DirectX HLSL)

 

 

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