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fmod

Returns the floating-point remainder of x/y.

ret fmod(x, y)

 

Parameters

ItemDescription

x

[in] The floating-point dividend.

y

[in] The floating-point divisor.

 

Return Value

The floating-point remainder of the x parameter divided by the y parameter.

Remarks

The floating-point remainder is calculated such that x = i * y + f, where i is an integer, f has the same sign as x, and the absolute value of f is less than the absolute value of y.

Type Description

Name Template Type Component Type Size
xscalar, vector, or matrix float any
ysame as input x float same dimension(s) as input x
retsame as input x float same dimension(s) as input x

 

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 2 (DirectX HLSL) and higher shader modelsyes
Shader Model 1 (DirectX HLSL) vs_1_1

 

See also

Intrinsic Functions (DirectX HLSL)

 

 

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