fmod
Returns the floating-point remainder of x/y.
ret fmod(x, y) |
---|
Parameters
Item | Description |
---|---|
x |
[in] The floating-point dividend. |
y |
[in] The floating-point divisor. |
Return Value
The floating-point remainder of the x parameter divided by the y parameter.
Remarks
The floating-point remainder is calculated such that x = i * y + f, where i is an integer, f has the same sign as x, and the absolute value of f is less than the absolute value of y.
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
x | scalar, vector, or matrix | float | any |
y | same as input x | float | same dimension(s) as input x |
ret | same as input x | float | same dimension(s) as input x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 2 (DirectX HLSL) and higher shader models | yes |
Shader Model 1 (DirectX HLSL) | vs_1_1 |
Requirements
Requirement | Value |
---|---|
Header |
|
See also
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