D3DCOMPOSERECTDESC structure
Specifies the rectangle used to enclose glyphs on a monochrome surface.
Syntax
typedef struct _D3DCOMPOSERECTDESC { USHORT X; USHORT Y; USHORT Width; USHORT Height; } D3DCOMPOSERECTDESC;
Members
- X
-
Type: USHORT
-
Left coordinate to begin copy at.
- Y
-
Type: USHORT
-
Top coordinate to begin copy at.
- Width
-
Type: USHORT
-
Number of texels from left coordinate.
- Height
-
Type: USHORT
-
Number of texels from the top coordinate.
Remarks
This structure is used in calls to ComposeRects to enclose glyphs on the source surface. A vertex buffer (see IDirect3DVertexBuffer9) filled with these structures are created to contain the glyph locations. USHORT members are used to reduce the memory footprint as much as possible.
Requirements
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See also